Neverwinter Nights 3 S Bioware
The BioWare modules were released by BioWare to demonstrate the technical capabilities of the Aurora engine that runs Neverwinter Nights, and to showcase important additions (new monsters, for instance) that arrived with updates. The free modules are covered by this article, while the Premium. Neverwinter Nights 2 is a role-playing video game developed by Obsidian Entertainment and published by Atari, Inc. It is the sequel to BioWare's Neverwinter Nights, based on the Dungeons & Dragons pencil and paper fantasy role-playing game. What I would wish for the most is NWN 3, done by a great company like CDR, Ex-Bioware, Larian. In 5e D&D rulestet. But than I thought about it and figured why it would never happen - not like it was, and not in a way we would ever want. Former Neverwinter Nights team members such as Mark Brockington (who wrote the scripting. Will I retain ownership of the premium modules I purchased from BioWare? Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights.
Neverwinter Nights Not only will BioWare's forthcoming game include single-player and multiplayer adventures, it'll also have the means to run tabletop-style Dungeons & Dragons campaigns online.
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Today is a dream come true.
NWN:EE is now collaborating with the authors of NWNX to make sure compatibility is met as best as possible.6·Share on Google+Share on TwitterShare on Facebook- edited November 2017I'll probably bring this point up a lot in coming months trying to help people get used to companion control in NWN.
If you 'let them act on their own', they're going to do a lot of stupid stuff and keep getting killed. You can exercise some control to stop this from happening.
By right-clicking on a quickbar slot, you can bring up a radial menu that includes the following 'voice' commands: 1) Hold your ground. 2) Follow (without attacking). 3) Guard me. 4) Attack nearest. Once you issue one of these four commands, the companion stays in that 'mode' until you change it.
You can also access these commands by right-clicking on the companion directly, but I find that in an emergency danger situation, it is better to have fast-click access to the commands on the quick bar, especially if you are playing with summons. With summons, you will often need to issue the command quickly to both your companion and to all summons. I often play a druid and need to issue a universal command to my companion, my animal companion, and my summoned beast or elemental in a single click.
Rogue companions will find and disarm traps automatically, but you have to stop moving for a bit and give them a chance to do their thing. There is a slight delay before their AI works. They will open locks automatically after you click on a locked item, but you have to move out of their way after you click it. If you block their path, they'll just stand there.
Party control in NWN isn't as precise as in BG, but it can be done. I think the quality of the content in the game is well worth learning the new set of tricks you will need to be able to control it. The original single player campaign lets you have only one additional party member, but the expansions and most of the user-created content have two or more companions to travel with your player character, so there is a D&D party feel to the game. When people say NWN 1 is not party-based, that is a misleading statement.11·Share on Google+Share on TwitterShare on Facebook - Multiplayer Question: How does pausing work?
Seriously. I know that communication can go a long way here, but I can no longer commit to sitting for long periods at a time anymore. More often than I'd like, I often have to run away from the keyboard with little forewarning. I've had to cancel all of my MMO subscriptions because of this. Should I even be considering multiplayer here?1·Share on Google+Share on TwitterShare on Facebook
Servers will usually not have 'player pause enabled' turned on. I find the easiest thing to do when you find yourself in that situation is to hide in a corner somewhere or use your 'return to safe zone' item that's in many modules.Multiplayer Question: How does pausing work?
Seriously. I know that communication can go a long way here, but I can no longer commit to sitting for long periods at a time anymore. More often than I'd like, I often have to run away from the keyboard with little forewarning. I've had to cancel all of my MMO subscriptions because of this. Should I even be considering multiplayer here?
People are quite understanding when playing online, in my experience. They might even help protect you until you get back to your keyboard.5·Share on Google+Share on TwitterShare on Facebook- @Flashburn: Thank you for the quick reply. Due to my circumstances, I suppose that I was more curious how the servers worked. I imagine that I'll be soloing mostly, but I'd absolutely love to have at least *some* interaction with other characters. I don't know how fast mobs respawn or anything of that nature, but those 'return to safe zone' items sound like godsends in worlds where pause doesn't exist. Thank you again.1·Share on Google+Share on TwitterShare on Facebook
- So new to the forums here and been trying to catch up - so forgive if this has been covered in another thread that I haven't seen yet. Currently in the process of downloading the headstart - question #1 - Can/Do I need to add the latest CEP pack to this ?2·Share on Google+Share on TwitterShare on Facebook
- @Optimist4914 - No, you do not need CEP. It should work though, if you want to use/test it though.1·Share on Google+Share on TwitterShare on Facebook
- CEP is not needed for the OC, but is required for many of the excellent fan-made modules on neverwintervault. Look out for CEP under Required Projects on those module pages.
So far, CEP seems to work perfectly on EE.
You only need to download the latest CEP2. Some older modules need the latest CEP1. Those are the only versions you'll ever need - Required Projects sometimes specifies an older version, but that can safely be ignored.3·Share on Google+Share on TwitterShare on Facebook - 0·Share on Google+Share on TwitterShare on Facebook
- Not possible. CEP1 and CEP2 are incompatible, by design.1·Share on Google+Share on TwitterShare on Facebook
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- I'm unsure why they're incompatible, but I notice from following the links above that the second version was taken on by a different team than the first version. The original team had become inactive for a decade, allegedly, before the new team stepped in and began maintaining and changing the earlier CEP.1·Share on Google+Share on TwitterShare on Facebook
The original team supported CEP until 2.4 if I am not mistaken. The incompatibility issue of CEP1 and CEP2 has to do with the fact that each one serves a different expansion of the original NWN. CEP1 was for SotU and CEP2 served HotU and Diamond.I'm unsure why they're incompatible, but I notice from following the links above that the second version was taken on by a different team than the first version. The original team had become inactive for a decade, allegedly, before the new team stepped in and began maintaining and changing the earlier CEP.
0·Share on Google+Share on TwitterShare on Facebook- How can I use the scaling UI in the Head Start version? I only have one choice which is 1.1·Share on Google+Share on TwitterShare on Facebook
- Member, Administrator, Moderator, DeveloperPosts: 18,646
@VivienneLhttps://forums.beamdog.com/discussion/67120/ui-scaling-what-should-we-expect#latestHow can I use the scaling UI in the Head Start version? I only have one choice which is 1.
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Ensure you also pick up the community patch for EE at v. 1.72CEP is not needed for the OC, but is required for many of the excellent fan-made modules on neverwintervault. Look out for CEP under Required Projects on those module pages.
So far, CEP seems to work perfectly on EE.
You only need to download the latest CEP2. Some older modules need the latest CEP1. Those are the only versions you'll ever need - Required Projects sometimes specifies an older version, but that can safely be ignored.0·Share on Google+Share on TwitterShare on Facebook- edited April 2018
The official EE release is 1.74. Community patch is controversial. If you don't know why you need it, my advice is not to install it.Ensure you also pick up the community patch for EE at v. 1.72
If you do install it, remember to uninstall it before playing fan-made modules like mine.1·Share on Google+Share on TwitterShare on Facebook - edited May 2018The one area where I feel I'm especially good at is Inventory Control. Why? I'm an avid 'in game collector' and love to get magical items and artifacts. Also, the tips I'm going to give can also help in the other Beamdog games as well as Non Beamdog RPGs. Also, I do all this without cheating.
Inventory Management Tips:
1. As soon as you possibly can, get 'containers'. In NWN this is magic bags, a boxlike chest and Bags of Holding. I don't recommend the boxlike chest as it does not reduce your weight.
2. A good way to organize your inventory is to put your containers on your first section, potions/kits on the second, Reagants on the third, spells on the fourth, ammo on the Fifth(unless you're ranging, then put this on first) and Gems/rings/necklaces on 6th.
3. on your first section with the bags, put your sellable loot. This is stuff you're not going to use in armor and weapons, often just common ones. Put these in the bags that drop the most weight for you. Once you find one, bags of holding are best for these as it will basically render the item weightless.
4. Also, in the first section, use your bags that drop the least weight for scrolls, quest items, quest books. Try to empty them out as you can. A good place to do so is right by the divining portal in the temple. If that item might be used again, it will show up in that portal. Sell quest items like that to the portal and drop the ones you can't right next to it.
5. Also, in the first section put your Stone of Recall. This is just for ease.
6. Potions, in the second section, stack in groups of 10. A good rule of thumb is once you get 2 sets of 10, sell one of the sets.
7. Spells stack too. It's wise to never sell(if you can help it) all of one spell but do sell the copies by splitting(available to the right once you right click on it)
8. **Try to sell your items at the same place but NOT at the Divining pool. Why? It gives the worst $$ for it. Just sell quest items there. By selling at the same place, you know where it is. This is more for Baldur's Gate than NWN but it applies to both. (BG games don't use divining pools)
9. Gems also stack, but rings and necklaces do not. Sell all rings and necklaces when you can(unless they're enchanted and worth keeping) but sell all but 1 gem. That way when you find more of that gem or spell they will automatically go to that section to stack instead of first.
10. In the BG and ID series, you have scroll cases. These can also hold books and papers.
The common containers can often be found at merchants. Not all carry them of course, but the ones that do, find and buy. Bags of Holding are usually found in quests and it's often a good thing to use the Internet to find out where they are and see if they're obtainable early.
Weight distribution is a key factor often in obtaining loot which is why the containers are so handy and especially those that reduce weight. There are armor you can wear that reduce weight as well, but don't make them priority over better ones at protecting yourself.
The things I've mentioned may seem a bit complicated overall, but it's not. If you do it, you'll spend less time worrying with your inventory and more time playing the game as the organization becomes routine to the point it doesn't take long at all. It may be slow at first, but it'll definitely make playing easier.
If you have other tips or want to ask me questions, feel free to do so. I enjoy helping others and would also appreciate knowing more ways to manage inventory.
Edit: Some items may seem completely worthless but are actually quest items/plot items. Many are used as Forge items later. Look up in search 'Miracles of the Forge'. http://nwn.wikia.com/wiki/Recipes_of_the_forge
Reagants may also seem worthless and honestly, many of these things should stack but don't. They can simply just get in the way of inventory control. Unless you are playing a mage, don't save more than 5 of any reagant. Some reagants can also work in forging is why keeping 5 is ok but there is no need to keep more than that. If you're a mage, collect all you want but be prepared to have a bunch of lesser bags to store them in.4·Share on Google+Share on TwitterShare on Facebook - I'd commend the jewel box though as it creates space and jewels don't weigh anything.
Also merchants: In chapter 2, the temple dwarf gives bad prices but the elf in the pub just outside next to the investigation HQ gives great prices.
Use the teleport to regularly dump junk like books and other 1GP loot on the dwarf and teleport back after the short walk outside to the elf in the pub to ID/sell armour & weaps.2·Share on Google+Share on TwitterShare on Facebook
Wait, WHAT?The most marked change to IE games is that you are playing in a 3d perspective; always focused on your own/main character. Other characters in your party (NPCs or players) are not directly controllable and will act on their own.
0·Share on Google+Share on TwitterShare on Facebook- edited July 2018
What wasn't clear? NWN uses the Aurora Engine. It's a 3D game unlike the old Infinity Engine (IE) games which are isometric. Sure you can play NWN from an isometric view for the most part but more than likely you're going to pan the camera at some point or zoom in on your character, and any npcs/henchmen in your party are not under your direct control like in Baldur's Gate, instead they use an AI. You can issue commands like 'attack nearest enemy' but you can't say force Dorna to specifically cast a lesser restoration on your character while in the midst of fighting.
Wait, WHAT?The most marked change to IE games is that you are playing in a 3d perspective; always focused on your own/main character. Other characters in your party (NPCs or players) are not directly controllable and will act on their own.
0·Share on Google+Share on TwitterShare on Facebook - edited October 2018Edit: nevermind, poster my question in the right section.1·Share on Google+Share on TwitterShare on Facebook
- Are there any good online/mobile character building apps like there are for NWN2? I'm looking for something like nwn2db's builder.
I've found many 'ancient' links to various spreadsheets and so on, but nothing quite like the nwn2db builder.0·Share on Google+Share on TwitterShare on Facebook - edited May 23It's nice to have taken the time to make this short concise and precise guide.
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https://www.ucbrowser.vip/https://shareit.onl/https://mxplayer.pro/0·Share on Google+Share on TwitterShare on Facebook
Neverwinter Nights
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Neverwinter Nights (NWN), produced by BioWare and published by Infogrames (now Atari), is a third-person perspective computer role-playing game that is based on third edition Dungeons & Dragons rules, set in the Sword Coast, centering around the City of Skilled Hands, Neverwinter.
An expansion pack, Neverwinter Nights: Shadows of Undrentide, was released in June 2003, and a subsequent expansion pack, Neverwinter Nights: Hordes of the Underdark was released in December 2003. In October 2005, Neverwinter Nights: Kingmaker, an expansion pack that includes three new modules was released. On October 31st (US) / November 3rd (EU), 2006 a sequel, Neverwinter Nights 2, was released.
Description Edit
Play centers on the development of a character that becomes the ultimate hero of the story. In the original NWN scenario supplied with the game engine, the player is single-handedly responsible for defeating a powerful cult; stopping an insatiable plague; thwarting an attack on the city of Neverwinter, and many other side quests.
How can the answer be improved? What is cracking pressure in hydraulic.
The first and final chapters of the story in the official campaign deal with the city of Neverwinter itself, but the lengthy mid-story requires the player to venture into the countryside and then northward to the city of Luskan. Neverwinter is a city on the Sword Coast of Faerûn. It is part of the Forgotten Realms campaign setting.
PlotEdit
The story begins in 1372 DR with the player character being sent by Lady Aribeth to recover four monsters needed to make a cure for the Wailing Death, a plague that is sweeping the city of Neverwinter. With the help of Fenthick Moss, Aribeth’s love interest, and Desther, Fenthick’s friend, the player character is able to retrieve the monsters. As he is collecting these monsters, he is attacked by mysterious assassins from the cult that is behind the spreading of the plague.As the cure is being made, Castle Neverwinter is attacked by Desther’s minions. He takes the completed cure and escapes the castle, with the player character and Fenthick in pursuit. When they catch up to Desther, he surrenders after a short battle. Desther is sentenced to burn at the stake, and Fenthick, despite being unaware of Desther’s true intentions, is sentenced to hang.
The player character meets up with Aribeth and they begin searching for the cult responsible for the plague and the attack on Neverwinter. With the help of Aarin Gend, Neverwinter's spymaster, the player character retrieves diaries of dead cultists and letters from a person named Maugrim, which convince Aribeth that the cult's headquarters are in Luskan. Aribeth goes ahead to Luskan, and the player character follows after speaking once more to Gend.After arriving in Luskan, the player character hears rumors that Aribeth is joining with the cultists. These fears are confirmed when he finds her meeting with Maugrim and Morag, Queen of the Old Ones. They seek magical relics called Words of Power.The player character retrieves all of the Words of Power except for one, held by the cult. He discovers that the words open a portal to a pocket world inside the Source Stone, where Morag and the other Old Ones are. He confronts Aribeth, and depending on how he handles the meeting, she either surrenders to the player character or he is forced to kill her. He then confronts Maugrim for the final word. He uses the words to enter the Source Stone and battle with Morag. After Morag's death, he escapes the stone as the world inside it implodes.
Gameplay Edit
The actual game is lengthy (original NWN has three CDs, while the expansions each add one CD). Following a small prelude, there are four 'chapters' in the original game, with each chapter consisting of a general storyline (the first chapter, for example, deals with a mysterious plague in the city of Neverwinter), and within each chapter, there are many quests, subquests, and mini-storylines. The game's actual mechanics are based on the Dungeons & Dragons 3rd edition rule set – most important actions (fighting, persuasion, etc.) are based on a die or dice roll.
Multiplayer Edit
The robust multiplayer component separates Neverwinter Nights from previous Dungeons & Dragons games, as there are many servers for players to choose from. Each server, depending on hardware and bandwidth, can support up to 72 players or more in the same module. NWN game modules run as a variety of separate genres and themes, including persistent worlds (which are similar to MUDs), combat arenas (player versus player modules), and simple social gatherings similar to a chat room. The campaign included with the game can be played with friends, for example, or a team of builders can build a virtual world similar in scope and size to commercial MMORPGs. The big difference is that BioWare insists these persistent worlds be free of charge.
Many persistent worlds are still actively run with updates and improvements. Servers can be linked together as well, allowing the creation of large multi-server worlds. Two early examples include A Land Far Away and Confederation of Planes and Planets.
Because Neverwinter Nights lacks a global chat function aside from the supported Gamespy, players typically join 'pickup' games through the game's multiplayer interface, or schedule games in advance with friends. Matchmaking sites, such as Neverwinter Connections, facilitate scheduling of games, and the experience is much like traditional Pen-and-Paper roleplaying games. Persistent worlds do this work for them by inviting players to visit their website and continue to roleplay there.
Custom content Edit
Neverwinter Nights ships with the Aurora toolset, which allows players to create custom modules for Neverwinter Nights. These modules may take the form of online multiplayer worlds, single player adventures, character trainers or technology demos. Additionally, several third party utilities have further expanded the community's ability to create custom content for the game. Custom content creators are known as builders in the Neverwinter Nights community.
The Aurora toolset allows builders to create map areas using a tile system; the appearance and surface textures of the area are defined by the area's selected tileset. Builders can overlay placeable objects onto areas, and use the built-in scripting language NWScript to run cut scenes, quests, mini-games and conversations. NWScript is based on C++.
Third party utilities allow builders to create custom content for most aspects of the game, ranging from new playable races and character classes to new tilesets, monsters and equipment. Custom content is added to the game in the form of hakpaks. Builders have used the Aurora toolset in combination with hakpaks to create playing experiences beyond the scope of the original campaign. Despite the game's age, the Neverwinter Nights custom content community remains active.
The Aurora toolset is not available for the Linux and Macintosh versions of Neverwinter Nights. The open source project never number of prestige classes the original game had. It also adds dozens of epic spells, and many normal spells that make better use of Bioware's Aurora engine. These include: Teleportation, Transposition, Mazes, Summoning Houses and more. As well, psionic powers have been included, which are essentially spells, but done with 'power points', akin to the sorcerer class. This 'expansion' can be found at nwn-prc.com, along with documentation. There are many excellent additions to the game, however, portions may have bugs, so beware.
Premium modules Edit
In late 2004, BioWare launched its online store and started selling what it called premium modules as part of its digital distribution program. This initiative was spearheaded by BioWare's Live Team Lead Designer, Rob Bartel. Though technically not expansions, these smaller-scale adventures introduce new storylines and gameplay. They often include new music and art that BioWare claims will be integrated into future patches and updates to the core game. The most recent patch, 1.69, includes a great number of the art and music that you find in the premium modules.
According to BioWare, the revenue generated is used to support their fan community and provide ongoing updates and improvements to the popular game. Unfortunately the modules that are sold for download require internet access to play even though they are single player only. The modules in the Kingmaker expansion were stripped of this requirement but are only for Windows. The modules included with Neverwinter Nights Diamond Edition do not require Internet access to play.
- Neverwinter Nights: Kingmaker — In November, 2004, BioWare announced their flagship premium module, which later received the Academy of Interactive Arts & Sciences 'PC RPG of the Year' award. The player is called upon to defeat the evil at the Keep of Cyan, and win the throne.
- Neverwinter Nights: ShadowGuard — At the same time as Kingmaker's release, BioWare also offered a bundled pair of shorter premium modules. ShadowGuard, created by community member Ben McJunkin, in which you are drawn to the attention of a group of agents called the ShadowGuard after your sterling work at the Imperial academy of Ghaarak (in the homebrewed setting of the Shakhara empire)
- Neverwinter Nights: Witch's Wake — In the same bundle a remastered version of Rob Bartel's popular story-oriented module by the same name. The remastered version added new subraces, music, and substantial voice-acting throughout. After a battle, you are privy to the last words of a dying prince, yet you cannot remember who you are or where to go to report this.
- Neverwinter Nights: Pirates of the Sword Coast — In June, 2005, BioWare announced the upcoming release of a new premium module. The story begins in the city of Neverwinter, and leads to a lengthy ship-borne, swashbuckling-style adventure. Characters start at 5th level.
- Neverwinter Nights: Infinite Dungeons — In May, 2006, BioWare released this premium module which takes place in Undermountain below Waterdeep. The main feature is randomly generated dungeons, which are suitable for all levels of adventurer. The module is designed for single and multiplayer gaming.
- Neverwinter Nights: Wyvern Crown of Cormyr - Released later in 2006, this module highlights features introduced in the then-recently released V.2 of the Community Expansion Pack (CEP), including fully ride-able horses and horseback combat. Developed by community developer DLA, it is a single-player module, and (as of yet) the last Premium Module to be released by BioWare.
Sequel Edit
A sequel to Neverwinter Nights, Neverwinter Nights 2, was developed by Obsidian Entertainment, a company which had long been working with BioWare. According to BioWare, the change of developer is due to BioWare's business with other titles, such as Mass Effect and Dragon Age. The game was released in late 2006, and is set around the city of Neverwinter and the Mere of Dead Men.
IndexEdit
CharactersEdit
- Protagonist
- Hero of Neverwinter
- Companions
- Boddyknock Glinckle • Daelan Red Tiger • Grimgnaw • Linu La'neral • Sharwyn • Tomi Undergallows
- Antagonists
- Aribeth de Tylmarande • Desther Indelayne • Klauth • Maugrim Korothir • Morag
- Cameos
- Elaith Craulnober
- Other
- Aawill • Agar • Agnes Masterson • Alaefin • Alaya • Alekos • Alhelor • Ander • Androd • Ansel • Arklem Greeth • Arteno Geth • Arto Webber • Aruph Thunderfist • Arwyl • Averik • Avista • Baram • Barax • Barun Silverblade • Bela • Belarian • Belial • Berna • Bertrand • Bethany • Billiam • Bim • Blaskar Lauthlon • Borlan • Bran • Bree • Bregan • Briley • Bruno • Burke • Burt • Cabbage • Caliandros • Callahan • Callik • Cendran • Chandra • Chaohinon • Charon • Christov • Clancy • Claudus • Colmarr • Constance O'Deel • Dalcia • Damas • Danford Q. Mobley • Dara'nei • Darius • Darktongue Breakbone • Deelin • Delilah • Deltagar Zhelhund • Delvar Vanathar • Dendy • Dergiab • Dhanis • Drake • Dregin • Duke • Dulcimae • Dumal Erard • Durga • Dydd • Dylan • Eckel • Edegar • Eldan • Elgar • Eltoora Sarptyl • Elynwyd • Elynwyd Direlean • Emernik • Endar Heartfood • Eravian • Erb Jansen • Erdan • Ergus • Erik • Erjack • Errol • Evaine • Fashi • Fenthick Moss • Ferdinand • Festiliard • Flarg • Fonlim • Formosa Laitannen • Galrone • Gam • Ganon • Geldar • Gerrol • Geth • Gilbert • Gilda • Gilles • Glavius • Gonmir • Gorgoth • Gorkan • Graxx • Gregor Armiste • Grommin • Guardian of Helm • Gulgash • Gulnan • Gurak Entrailspiller • Guzud • Haedraline • Halion • Haljal Throndor • Harben Ashensmith • Harris • Hector • Hemmel Masterson • Henna • Herban • Hewwet • Hodd • Hoff • Hrusk • Hubert • Husher Clay • Ibarum • Igland • Ingo • Islund • Issabon • Jace • Jaer • Jaheet • Jalek • Janis • Janken • Jared • Jaroo • Jax • Jemanie • Jerol • Jerome • Jevon • Jinkies • Johnny • Johns • Jones • Karathis Ironheart • Karlat Jhareg • Kasma • Keener • Kellisai • Kendrack • Ketta • Kiki • Kipp • Krestal • Kurdan Fenkt • Kurth • Kyle • Larana • Leah • Lenton • Lerk • Lillian Cambridge • Lodar • Londa Whitesnow • Loxar • Luce • Lydia • Ma'fel'no'sei'kedeh'naar • Maegel • Mano • Marcus Penhold • Marrok • Mary O'Deel • Matilly • Maureen • Meiron • Meldanen • Milly • Missus Eisenfeldt • Mister Eisenfeldt • Montgomery Weatherson • Morden • Mulland • Mung • Mutamin • Naiad • Nasher Alagondar • Nax • Neibor • Neurik • Neva • Nuglat • Nyatar • Nyphithys • Oleff Uskar • Olgerd • Ophala Cheldarstorn • Oreth • Orlane • Orrean • Palla • Pavel • Peter O'Deel • Phoebe • Prichev • Punkin • Quint Jhareg • Relmar • Revat • Rezron • Rhaine • Rimardo Domine • Rolgan • Rolkid • Ruzon Vond • Sally • Samuel • Saulter • Sedos Sebile • Sergol • Setara • Shade • Shaldrissa Dothwintyl • Silk • Silverback • Siril • Solomon • Soren • Spirit of the Wood • Stirge • Synsilliusarian • Tamora • Tanglebrook • Tanith • Telma • Terari • Thoms Rumbottom • Thurin • Tolan Losen • Toras • Torin • Ulfnog • Uncas • Urth • Vaath • Valindra Shadowmantle • Vanda • Vengaul Bloodsail • Voleron • Walters • Wanev • Welcar • Winthorp • Wittian • Wyvern • Yari • Yeanasha • Yesgar • Yusam • Yvette • Zamithra • Zarn • Zed • Zedir • Zemeria • Zor
- Referenced only
- Ajan • Alaganda • Aldo • Alloch • Alusair Obarskyr • Amlaruil Moonflower • Androd Golden • Ansal Bloodshoulder • Azariah Craulnober • Azoun Obarskyr IV • Balduran • Belmar • Bigbottom • Binny • Birch • Black Lich • Brightmane • Bruenor Battlehammer • Bucktooth • Castter De'wess • Chasianna • Ciressa Gin'dra • Craghand • Cyril Lyricus • Dannen • Drokas • Druxus Rhym • Elminster Aumar • Endermin • Enkidu • Farthingdon • Fedard Jansen • Galevaar • Gareth Dragonsbane • Gisnervi • Golloth • Griff • Halueth Never • Hannable • Hodge • Hoisure • Hork • Ioulaum • Jagen Marsk • Jasswin • Jeraboam Canter • Jerred Stormlord • Jim Seedy • Jordius Caini Getafix III • Kend • Kerik • Khelben Arunsun • Klaphen Fortier • Lagosra • Layenne Cheroux • Liadon • Maynard • Mekhari • Menron • Menthan Calcoler • Miaslaznia Fairblade • Midnight • Miklos Selkirk • Natnea Chesh • Nebachna • Njal • Obould • Ojy • Orbakh • Pinto • Polt Henrikson • Pooky • Prophyro • Randall • Reegar • Reginald Rumbottom III • Resino • Ronger Delphos • Sabbalan Viheyed • Saida • Samir • Samuel Bumbleheart • Selarna • Serreg • Silvermane • Skarlin • Synth La'neral • Sythillis • Tamlen Whitesnow • Teki Jin • Telenn • Tythit • Valmaxian • Vangerdahast Aeiulvana • Walters • Zoe
CreaturesEdit
- Playable races
- dwarf • elf • gnome • half-elf • half-orc • halfling • human
- Other
- allip • animated armor • badger (dire) • battle devourer • battle horror • bear (black, brown, dire, grizzly, polar) • beetle (bombardier, fire, stag, stink) • boar (dire) • bodak • bugbear • chicken • cockatrice • cougar • cow • crag cat • curst • deer • dog • dragon (green, brass, blue, gold, red, white) • dryad • elemental (air, fire, water) • erinyes • ettercap • gargoyle • ghast • ghoul • giant (hill, fire, mountain) • goblin • golem (adamantine, bone, flesh, iron, stone) • gray render • grig • hell hound • helmed horror • hook horror • imp • intellect devourer • invisible stalker • lantern archon • lich • lion • lizardfolk • medusa • mephit (air, dust, earth, fire, ice, magma, ooze, salt, steam, water) • minogon • minotaur • mohrg • mummy • nymph • ogre • ogre mage • Old One • orc • ox • panther • pixie • quasit • revenant • shadow • shadow fiend • shield guardian • skeletal devourer • skeleton • slaad (death, gray, green, red) • specter • spider (dire, giant, sword) • succubus • tiger (dire) • troll • umber hulk • vampire • vrock • werecat • wererat • werewolf • wight • will-o'-wisp • wolf (dire, winter) • worg • wraith • yuan-ti • zombie (tyrantfog)
- Referenced only
- baelnorn • basilisk • cat • deep gnome • drow • duergar • fire drake • formian • fox • hag • kobold • medusa • pig • pigeon • pony • rabbit • snail • treant
LocationsEdit
- Buildings & Sites
- Castle Never • Cloaktower • Fort Ilkard • Hall of Justice • Helm's Hold • Host Tower of the Arcane • Layenne's Tomb • Neverwinter Academy • Neverwinter Prison • Neverwinter Zoo • Port Llast Mine • Temple of Tyr (Luskan) • Temple of Tyr (Port Llast) • Warrens of the Damned
- Inns & Taverns
- Alliance Arms Inn • Board Laid Bare • Cutlass • Golden Apple • Green Griffon Inn • Moonstone Mask • Shining Serpent • Siril's Bakery • The Seedy Tavern • Trade of Blades • Wink and Tickle
- Shops
- Battlehammer Smithy • Colmarr's Fantabulous Contraptions and Magical Errata • Cracked Anvil • Luskan Mercantile and Fine Goods • Mizzenmast Mercantile • Shining Knight Arms and Armor • Thomas Wheelwright Wagon Repair • Twenty in a Quiver
- Districts
- Beggar's Nest • Blacklake District • Docks District • Pensinsula District
- Roads
- High Road
- Ruins
- Castle Jhareg • Charwood • Gur-Atol • Illusk
- Settlements
- Beorunna's Well • Charwood • Luskan • Neverwinter • Port Llast
- Wilderness
- Cold Wood • Moonwood • Neverwinter Wood • Spine of the World
- Regions
- Sword Coast North
- Referenced only
- Abyss • Amn • Anauroch • Athkatla • Baldur's Gate • Beregost • Calimport • Calimshan • Chult • City of Brass • Culver • Corellon's Grove • Dalelands • Darksteel Tower • Elemental Plane of Air • Elemental Plane of Fire • Evereska • Evermeet • Golden • Gulthmere Forest • High Moor • Imaskar • Kai Chen • Kara-Tur • Lantan • Leuthilspar • Limbo • Llorkh • Maztica • Mirabar • Mithral Hall • Moonshae Isles • Mulhorand • Murann • Myth Drannor • Netheril • Nine Hells • Old Empires • Phalorm • Spine of the World • Sundabar • Silverymoon • Temple of the Full Moon • Thunder Mountain • Thundertree • Turmish • Underdark • Unther • Vaasa • Waterdeep
MagicEdit
- Magic items
- amulet of health • amulet of natural armor • Amulet of the Ages • archer's belt • Armor of Comfort • Armor of Horus-Re • Armor of Loyalty • Armor of the Stars • Armor of the Wolf • Axe of the Coming Storm • bag of holding • belt of agility • belt of guiding light • belt of inertial barrier • Black Raven Axe • Blade of the Gladiator • Bone Phoenix • boots of hardiness • boots of reflexes • boots of speed • boots of striding • Boots of the Sun Soul • bracers of armor • bracers of dexterity • cloak of elvenkind • cloak of fortification • cloak of movement • cloak of protection • cloak of protection versus evil • cloak of protection versus good • Cloak of the High Forest • dagger of chaos • Darksteel Tower shield • Eaglebow • Elven Court bow • Enkidu's Armor • Enserric the Sword • Fire Axe • Fist of the Legion • Gargoyle Boots • gauntlets of ogre power • gloves of animal handling • Gloves of the Yellow Rose • golden circlet • Gruumsh Hand • Hammer of Justice • Kaga-To • Krotan's Skullcrusher • magic bag • Many Talons • mask of persuasion • Mercykiller Blade • mirror shield • Mirrored Armor • nymph cloak • Peasant Dynasty • periapt of wisdom • ring of clear thought • ring of crimson • ring of cyan • ring of elemental resistance • ring of fortitude • ring of holiness • ring of insight • ring of jade • ring of protection • ring of resistance • ring of scholars • Ring of the Wood Elves • Robes of the Old Order • Robes of the Shining Hand • rod of resurrection • sash of shimmering • scarab of protection • shield of the holy • Silvermane's axe • Squire's Defense • staff of command • staff of power • Staff of Valmaxian • star of Ojy-do • Storm Armor • Sunlight Sling • The Great Oak • Thunderbeast Axe • Vermin's Bane • wondrous gloves
- Potions
- oil of speed • potion of healing
- Spells
- blindness or deafness • bull's strength • burning hands • cat's grace • charm person • clarity • color spray • cone of cold • darkness • daze • dispel magic • eagle's splendor • endure elements • fireball • ghostly visage • ghoul touch • grease • greater restoration • haste • identify • invisibility • knock • lesser restoration • light • lightning bolt • mage armor • magic circle against alignment • magic missile • Melf's acid arrow • minor globe of invulnerability • negative energy ray • neutralize poison • owl's wisdom • protection from alignment • protection from elements • raise dead • ray of enfeeblement • ray of frost • remove blindness or deafness • remove disease • resistance • restoration • resurrection • scare • see invisibility • silence • sleep • slow • sound burst • summon creature • Tenser's transformation • wall of fire • web
- Wands
- wand of missiles • wand of negative energy • wand of the heavens
- Other
- Word of Power
- Referenced only
- Hangard's Axe • mythallar • Otiluke's resilient sphere • Shield of Mirrors
OrganizationsEdit
- Arcane Brotherhood • Black Knives • Black Lion tribe • Bloodsailors • Bloody Hands • Calantian Order • Church of Helm • Church of Tyr • Elk Tribe • High Captains of Luskan • Lords' Alliance • Neverwinter Militia • Order of the Many-Starred Cloak • People of the Eye • Red Tiger Tribe • Red Wizards of Thay • Ship Baram • Ship Kurth • Silver Sails Trading Company • Sword Coast Boys • Uthgardt
- Referenced only
- Adaron Aces • Azaki • Bedine • Church of Mask • Church of Selûne • Company of Crazed Venturers • Dark Moon • Disciples of St. Sollars the Twice-Martyred • Finihan's Raiders • Harpers • Knights of the Shield • Mirialis Clan • Netherese • Night Masks • Northern Four • Old Order • Order of the Long Death • Purple Dragons • Sentiegans • Shaaran • Shadow Thieves • Shining Hand • Silver Ravens • Sword Coast Legion • Thunderkind Corps • Zhentarim
ReligionsEdit
- Auril • Cyric • Helm • Lathander • Mask • Sehanine Moonbow • Silvanus • Talona • Tyr
- Referenced only
- Ao • Bane • Bhaal • Brandobaris • Callarduran Smoothhands • Corellon • Garl Glittergold • Gruumsh • Horus-Re • Ilmater • Kelemvor • Merrshaulk • Mielikki • Savras • Selûne • Shaundakul • Sune • Talos • Targus • Tempus • Vhaeraun
MiscellaneousEdit
- Beverages
- ale • Catoblepas Death Cheese Wine • Dark Elven T'Keela • Dockside Dunn's • Dwarven Red Eye • Neverwintan Sailor Spirit • Orc Blood Brew • Scurrd • Thayvian Fire Juice • wine
- Books
- Treatise on the Spirit of the Woods
- Diseases
- bonerot • Wailing Death
- Food
- leaven bread
- Gemstones
- alexandrite • amethyst • aventurine • fire agate • fire opal • fluorspar • garnet • greenstone • malachite • phenalope • ruby • sapphire • Star of Calimshan • star sapphire • topaz
- Languages
- Netherese
- Metals & Alloys
- adamantine • copper • gold • mithral • silver
- Minerals
- quartz
- Plants
- belladonna • fenberry • prism blossom
- Referenced only
- Blood War • Nether Scrolls • rot weed • Shieldmeet • Time of Troubles • turnip
Trivia Edit
- Several of the in-game portraits were modified in patches due to parts of them being copied from copyrighted sources.
- The Red Cross symbol was removed from the Healer's Kit due to copyright complaints from Canadian Red Cross
- The Bioware and Baldur's Gate logos are visible on certain books in some bookshelves.
- On the belts of hill giants the word 'Texas' can be read.
- Neverwinter Nights was first to be called by interplay 'Neverwinter Nights 2'[1]
AppendixEdit
This page uses content from Wikipedia. The original article was at Neverwinter Nights. The list of authors can be seen in the page history. As with Forgotten Realms Wiki, the text of Wikipedia is available under the Creative Commons Attribution-ShareAlike 3.0 License. Additional terms may apply. See Wikia licensing policy and Wikimedia projects Terms of Use for further details. |
Further ReadingEdit
- Aaron Loeb (April 2002). “Silicon Sorcery: Neverwinter Nights”. In Jesse Decker ed. Dragon #294 (Wizards of the Coast), pp. 105–106.
- Clifford Horowitz (December 2002). “Silicon Sorcery: Neverwinter Nights”. In Jesse Decker ed. Dragon #302 (Paizo Publishing, LLC), pp. 66–70.
- Bobby MacPherson (2015-06-11). D&D Videogames (Web). In Matt Chapman ed. Dragon+ 2. Wizards of the Coast. p. 6. Retrieved on 2017-07-16.
External linksEdit
- Wikia has a wiki about Neverwinter Nights
ReferenceEdit
- ↑https://twitter.com/TrentOster/statuses/474251201714745344
ConnectionsEdit
Dark Alliance
Baldur's Gate: Dark Alliance • Baldur's Gate: Dark Alliance II
Neverwinter Nights 1
Neverwinter Nights 3 Cryptic
Neverwinter Nights 3
Neverwinter Nights 2
Neverwinter Nights series | |
Neverwinter Nights | Shadows of Undrentide • Hordes of the Underdark • Enhanced Edition • Neverwinter Nights: Tyrants of the Moonsea Pirates of the Sword Coast • Infinite Dungeons • Wyvern Crown of Cormyr • Darkness over Daggerford |
---|---|
Neverwinter Nights 2 | Mask of the Betrayer • Storm of Zehir • Mysteries of Westgate |
Related | Neverwinter Nights (AOL) • Neverwinter |